Twin Soul is a survival horror game
Currently in development.

Twin Soul is a survival horror game
Currently in development.

You can support the game on Patreon, or follow the latest news online:

Description

Twin Soul is a puzzle horror video game that takes place in an distant and desolate town somewhere in Eastern Europe. A player should face frightful creatures and solve twisted puzzles to survive. The game raises a variety of social problems, the expression of which can be found in the appearance of monsters, the environment and the characters themselves.

The project is heavily inspired by Team Silent, H.R.Giger and David Lynch works. Creating real psychological horror experience is the primary mission of the project.

Target platforms: PC/Mac/Linux
XBOX/PS4 are optional

Powered by Unreal Engine 4

Release date: to be decided

  • Photo-realistic graphics
  • Different types of enemies with unique combat features
  • Allusions to social problems
  • Post-Soviet setting
  • Puzzle solving
  • Decision making
  • Story

    The game takes place in a post-Soviet industrial city, in a seismically active zone.

    There are more and more missing people over the past few years in the peninsula. According to local legends, they all could be the victims of abnormal earthquakes.

    Two boys, the orphans, were raised by Alexey’s aunt, replacing their mother. But friends went their separate ways. Sergey rose to the rank of captain, got into the investigation department and moved to the capital. Alexey became an engineer at a local plant, but he caused the deadly accident, so he was sent to prison.

    Two weeks before the game action, an aunt was brutally murdered. Alexey returns to an empty apartment, Sergey also goes to his hometown suspecting a former friend. An earthquake caught them off guard, so they find themselves locked in a huge empty house full of strange aggressive creatures.

    You can choose each of the characters for playing to see the story from both sides. Characters have to work together to move forward and survive, also the player’s actions will affect whether the characters will become friends again or remain enemies.
    The game takes place in a post-Soviet industrial city, in a seismically active zone.

    There are more and more missing people over the past few years in the peninsula. According to local legends, they all could be the victims of abnormal earthquakes.

    Two boys, the orphans, were raised by Alexey’s aunt, replacing their mother. But friends went their separate ways. Sergey rose to the rank of captain, got into the investigation department and moved to the capital. Alexey became an engineer at a local plant, but he caused the deadly accident, so he was sent to prison.

    Two weeks before the game action, an aunt was brutally murdered. Alexey returns to an empty apartment, Sergey also goes to his hometown suspecting a former friend. An earthquake caught them off guard, so they find themselves locked in a huge empty house full of strange aggressive creatures.

    You can choose each of the characters for playing to see the story from both sides. Characters have to work together to move forward and survive, also the player’s actions will affect whether the characters will become friends again or remain enemies.

    FAQ

    Q: When the game will be released?

    A: To be decided.

    Q: What about VR support in the game?

    A: We cannot afford this feature.

    Q: Will the game be on Kickstarter?

    A: Yes, when the demo is out.

    Q: Is this actual graphics on screenshots?

    A: Yes. However, we will work on it to achieve the best possible realistic look.

    Q: Which platforms?

    A: Steam as first platform. Xbox One and PS4 are possible too.

    Q: Do we need music composers or sound designers?

    A: No, we already have a specialist. Check out our vacancies on Facebook.

    Q: Will the game has Early Access?

    A: No, it is not acceptable for that kind of project.



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    Team

    White Noise team was formed while working on the Alchemilla project.
    The project was released for free, without any commercial goals.The game
    was being developed for about 6 years, which proves team's ability to
    go through with ambitious projects.The game was developed for about
    6 years, that proved team`s ability to complete the game until its release.
    Team members also had experience with various PC and mobile games.
    White Noise team was formed while working on the Alchemilla project.
    The project was released for free, without any commercial goals.The game
    was being developed for about 6 years, which proves team's ability to
    go through with ambitious projects.The game was developed for about
    6 years, that proved team`s ability to complete the game until its release.
    Team members also had experience with various PC and mobile games.

    Achievements:


    The main achievement for team - Alchemilla project. It is the one completed serious project by formed team. The game was designed mainly for fans of the Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get fame among fans of horror and adventure games and it received very positive feedback (average score is 8.6 out of 10).

  • Total number of downloads of the game from the resource Moddb.com (about 45000, 15-30 per day)
  • Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.
  • Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).
  • Alchemilla review on PCGamer.com
  • “The best Half-Life 2 singleplayer mods” on PCGamer.com
  • Editor`s ChoiceModdb - 2 place at “Mod of the Year 2015”
  • Post about Alchemilla on Kotaku.com
  • Post about Alchemilla on IGN
  • Twin Soul teaser review on PCGamer
  • About Twin Soul teaser development on 80.lv



  • Alexandr Gorychev

    CEO, Game designer, Level designer

    Dmitry Masaltsev

    Environment Artist

    Anastasia Sdobnikova

    Character Artist

    Adrian Garcia

    Concept Artist

    Christopher Murillo

    Sound Designer

    David Ryeczek

    Sound Design, Music

    Alexey Novikov

    Junior 3D Artist

    Aleksei Neuimin

    Animator, Programmer

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